Assassins Creed brotherhood
Formats:
PlayStation 3, Xbox 360, Microsoft Windows and Mac OS X. It was released for PlayStation 3 and Xbox 360 in November 2010, Microsoft Windows in March 2011 and Mac OS X in May 2011.
Amount of games sold:
- The game passed the one million sales mark in less than a week after its release.
- As of May 2011, Ubisoft announced the game had shipped 8 million copies.
Assassins Creed
Assassin's Creed is a historical fiction action-adventure open world stealth video game series that as of 2012 consists of five main games and a number of supporting materials. The games have appeared on the PlayStation 3, Xbox 360, Microsoft Windows, Mac OS X, Nintendo DS, PlayStation Portable, iOS, HP webOS,[2] Android, Nokia Symbian and Windows Phone platforms, and will be coming to the Wii U and the PlayStation Vita. The main games in the franchise were developed by Ubisoft Montreal, with the handheld titles developed by Gameloft and Gryptonite Studios, with additional development by Ubisoft Montreal. All games in the franchise are published by Ubisoft. The series has been a success and won a number of awards. The series took inspiration from the novel Alamut by the Slovenian writer Vladimir Bartol.
First Release: 13 Novemeber 2007

Formats:
PS3
X360
Win
And
Narrative:
Desmond Miles i a bartender who is kidnapped by a powerful corporation called Abstergo. While captive, Desmond is informed that he can use a machine called the Animus created by Abstergo to relive his ancestors' memories. He consents to use the machine and relives the memories of his ancestor Altaïr ibn-La'Ahad.
Altaïr, Desmond's ancestor, is a disgraced assassin because he broke the three tenets of the Assassin's Creed:
Back in 2012, Abstergo sends a team to recover as many Pieces as possible. Deciding they do not need him anymore, they give orders to kill Desmond. Lucy Stillman, an Abstergo employee who revealed to Desmond that she is an undercover Assassin, convinces them not to kill Desmond until they recover the Pieces, buying him time. Desmond is left alone in the Animus room, and by the use of Altaïr's Eagle Vision inherited from the "Bleeding Effect" caused by the Animus, he sees many symbols drawn in blood on the wall in his room and on the floors of the lab. These symbols contain references to the end of the world in many different languages and in the left side of his room, the player sees "I Entered the Animus and never returned".

Reception:
The Assassin's Creed games have received overwhelming popularity with the general public and much acclaim from critics. The series has also been financially successful, with the first and second games both selling over 8 million copies to date. In February 2011, Ubisoft announced that Assassin's Creed: Brotherhood has shipped 6.5 million copies.[85] As of May 2011, the first three main games have sold over 28 million copies worldwide.[86] As of November 2011, sales for Brotherhood were "in line" with Assassin's Creed II, which sold close to 9 million copies worldwide through March 2010. Brotherhood has sold 3.14 million copies in the US through the end of September. As of February 15, 2012, the franchise as a whole has sold over 38 million copies since November 2007.[87]
Assassins Creed 29 million units sold.
Ubisoft's full-year sales for its 2007-2008 fiscal year totaled �928 million, or roughly $1.45 billion, a 36.4% increase over last year's figure of �680 million / $1.02 billion. Fourth quarter sales were up 10% also, clocking in at �217 million / $340.5 million.
Following these sales figures, Ubisoft has raised its 2008-2009 operating profit forecast by 1 percent, to at least 12% from 11%, which means that fiscal year sales forecasts remain at around �1 billion. Ubisoft declared that the profit guidance increase is related to savings on royalties after the publisher acquired Tom Clancy's name for videogames and spin-off products: "Ubisoft's games line-up is particularly strong, with no fewer than seven existing franchises, five new releases and new brands in the casual segment," said CEO Yves Guillemot.
Sales of 1.93 billion in 2011 made the gaming industry the country's biggest entertainment sector.
ERA article
First Release: 13 Novemeber 2007
GameRankings | Metacritic | |
---|---|---|
(X360) 82.51%[47] (PC) 79.17%[48] (PS3) 78.82%[49] | (X360) 81[50] (PS3) 81[51] (PC) 79[52] |
Formats:
PS3
X360
Win
And
Narrative:
Desmond Miles i a bartender who is kidnapped by a powerful corporation called Abstergo. While captive, Desmond is informed that he can use a machine called the Animus created by Abstergo to relive his ancestors' memories. He consents to use the machine and relives the memories of his ancestor Altaïr ibn-La'Ahad.
Altaïr, Desmond's ancestor, is a disgraced assassin because he broke the three tenets of the Assassin's Creed:
- Stay your blade from the flesh of an innocent.
- Hide in plain sight.
- Never compromise the brotherhood.
Back in 2012, Abstergo sends a team to recover as many Pieces as possible. Deciding they do not need him anymore, they give orders to kill Desmond. Lucy Stillman, an Abstergo employee who revealed to Desmond that she is an undercover Assassin, convinces them not to kill Desmond until they recover the Pieces, buying him time. Desmond is left alone in the Animus room, and by the use of Altaïr's Eagle Vision inherited from the "Bleeding Effect" caused by the Animus, he sees many symbols drawn in blood on the wall in his room and on the floors of the lab. These symbols contain references to the end of the world in many different languages and in the left side of his room, the player sees "I Entered the Animus and never returned".
Reception:
The Assassin's Creed games have received overwhelming popularity with the general public and much acclaim from critics. The series has also been financially successful, with the first and second games both selling over 8 million copies to date. In February 2011, Ubisoft announced that Assassin's Creed: Brotherhood has shipped 6.5 million copies.[85] As of May 2011, the first three main games have sold over 28 million copies worldwide.[86] As of November 2011, sales for Brotherhood were "in line" with Assassin's Creed II, which sold close to 9 million copies worldwide through March 2010. Brotherhood has sold 3.14 million copies in the US through the end of September. As of February 15, 2012, the franchise as a whole has sold over 38 million copies since November 2007.[87]
Assassins Creed 29 million units sold.
Ubisoft's full-year sales for its 2007-2008 fiscal year totaled �928 million, or roughly $1.45 billion, a 36.4% increase over last year's figure of �680 million / $1.02 billion. Fourth quarter sales were up 10% also, clocking in at �217 million / $340.5 million.
Following these sales figures, Ubisoft has raised its 2008-2009 operating profit forecast by 1 percent, to at least 12% from 11%, which means that fiscal year sales forecasts remain at around �1 billion. Ubisoft declared that the profit guidance increase is related to savings on royalties after the publisher acquired Tom Clancy's name for videogames and spin-off products: "Ubisoft's games line-up is particularly strong, with no fewer than seven existing franchises, five new releases and new brands in the casual segment," said CEO Yves Guillemot.
Sales of 1.93 billion in 2011 made the gaming industry the country's biggest entertainment sector.
ERA article
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